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Home Film & Media

Udemy – Unreal Engine 5 – Create Realistic Environments + PCG System

December 17, 2024
in Film & Media, Free Course, Tutorials
Udemy - Unreal Engine 5 - Create Realistic Environments + PCG System

Udemy - Unreal Engine 5 - Create Realistic Environments + PCG System

File Name:Udemy – Unreal Engine 5 – Create Realistic Environments + PCG System
Content Source:https://www.udemy.com/course/unreal-engine-5-create-realistic-environments-pcg-system/
Genre / Category:Film & Media
File Size :5.8 GB
Publisher:udemy
Updated and Published:December 16, 2024
Product Details

When creating projects in Unreal Engine 5, the environment is one of the most important parts of your game or cinematic. In many cases, you can rely on ready-made assets, but if you need something unique and extraordinary, the skill of creating realistic Levels is priceless.

That’s why I decided to prepare a course that serves as a complete guide from A to Z on how to create an Environment from scratch, using only Unreal Engine 5 and Megascans. You will learn how to create a Master Material with any number of Layers, which you can easily use in the future, and you’ll get familiar with working with Material Functions.

Next, we’ll create an Auto-Foliage System integrated with your Master Material to save you a lot of time and add variety. We’ll also build a PCG System for your Landscape and meshes from scratch, including advanced interactions, ensuring everything works and looks perfect.

If you want to create unique, realistic Environments efficiently, this course is definitely the perfect choice for you.


Here’s what makes this course stand out:

  • Always Updated: Regularly refreshed to include the latest UE5 updates, so you’re always learning with the most current tools and techniques.
  • Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.
  • Landscape: You will learn how to edit your Landscape for Cinematic production, using Megascans and Foliage System.
  • Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
  • Modeling: A comprehensive breakdown of modeling, with the entire process done exclusively in Unreal Engine 5! Everything you see in the images will be created from A to Z in UE5. We will build a complete Roman temple from scratch, modifying meshes and materials as we go.
  • Master Material: We will build a Master Material for your landscape from scratch, in the most optimized way possible. Martin’s method eliminates “spaghetti” completely and gives you full control over all layers. Additionally, you’ll learn how to add new layers and completely eliminate tiling – we’ll create a system from the ground up!
  • Material Function: You’ll create a system you can reuse in your future projects. It will be optimized and fully modifiable, allowing you to control all key parameters. You’ll understand how to work with Landscape Materials, create custom materials, and modify textures and the appearance of your landscape in real-time.
  • Auto Foliage System: We’ll integrate functionality into our Master Material to let you freely add any foliage to your material’s layers. Moreover, it will all work automatically across the entire landscape area.
  • PCG System: From scratch, we will build a complete PCG System, including advanced features, learning in a practical, hands-on way. By the end of this chapter, you’ll know everything about PCG.
  • Blocking Volume: You’ll learn how to use Blocking Volume in combination with the PCG System.
  • Spline + PCG: We’ll add a Spline system to the PCG. In this case, we will create a road leading to our Ruined Roman Temple. Additionally, you’ll learn how to control the parameters of individual Mesh Spawners in the PCG, giving you complete control over what and where it generates.
  • PCG Mesh System: To further expand your skills, we’ve added lectures on using PCG not only for landscapes but also for meshes. You’ll see how to control PCG behavior in an advanced way and save hours of work.

We will finish the course when you have a ready-to-use level, complete with a PCG system and fully functional landscape material, which you can easily reuse in your future projects.

In the final Lecture, we’ll also discuss Post Process Volume and Cinematics.

I’ve had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I’ve gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.

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DOWNLOAD LINK: Udemy – Unreal Engine 5 – Create Realistic Environments + PCG System

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