| File Name: | Creating a 360° Character in Moho 14 — Advanced Rigging |
| Content Source: | https://www.udemy.com/course/creating-a-360-character-in-moho-14 |
| Genre / Category: | Film & Media |
| File Size : | 1014.9 MB |
| Publisher: | Ricky Ruff |
| Updated and Published: | November 29, 2025 |
This course takes you behind the scenes of a complete, production-style rigging workflow — from artwork prep to Smart Actions, IK controls, and full rotation systems. Whether you’re an independent animator, freelancer, or studio artist, this course will help you push Moho’s rigging tools to their limits and achieve clean, flexible animation ready for any project.
What You’ll Learn:
- Prepare and organize character artwork in Photoshop or Moho for clean rigging setup
- Add bones, constraints, and bindings for natural bending and movement
- Create and link target bones with IK systems for grounded, stable control
- Build Smart Actions for both bending and rotation to drive smooth 360° turns
- Copy point coordinates to maintain alignment across character views
- Develop facial controls, mouth switches, and expressions for dynamic performance
- Troubleshoot bending errors, fix bone directions, and finalize your rig
Why Take This Course:
- Follow along with real screen-recorded footage of the full rigging process — no steps skipped
- Learn proven techniques for building reusable, production-ready character rigs
- Gain a clear understanding of Smart Actions, IK constraints, and rotation systems inside Moho 14
- Discover professional rigging methods designed for smooth animation and easy control
Who This Course Is For:
- Intermediate to advanced Moho users ready to master full 360° character rigging
- Animators familiar with Moho bones, Smart Actions, and layer organization
- Artists and riggers who want to move beyond static or front-facing rigs
- Anyone looking to streamline their Moho workflow and achieve studio-quality results
Course Overview:
- Prep Work & Importing Artwork
- Bone Setup & Smart Actions
- Target Bones & IK Controls
- Rotation Systems & Point Coordination
- Facial Controls & Switch Layers
- Testing, Troubleshooting & Final Polish
By the end of this course, you’ll have a fully functional 360° rig — complete with smooth rotation, responsive facial controls, and animation-ready flexibility.
DOWNLOAD LINK: Creating a 360° Character in Moho 14 — Advanced Rigging
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