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Home Drawing & Painting

The Gnomon Workshop – Creating a Hero Weapon for Games

July 5, 2024
in Drawing & Painting, Free Course, Tutorials
The Gnomon Workshop – Creating a Hero Weapon for Games

The Gnomon Workshop – Creating a Hero Weapon for Games

Download The Gnomon Workshop – Creating a Hero Weapon for Games. Are you looking for this valuable stuff to download? If so then you are in the correct place. On our website, we share resources for, Graphics designers, Motion designers, Game developers, cinematographers, Forex Traders, Programmers, Web developers, 3D artists, photographers, Music Producers and etc.

With one single click, On our website, you will find many premium assets like All kinds of Courses, Photoshop Stuff, Lightroom Preset, Photoshop Actions, Brushes & Gradient, Videohive After Effect Templates, Fonts, Luts, Sounds, 3D models, Plugins, and much more. Psdly.com is a free graphics and all kinds of courses content provider website that helps beginner grow their careers as well as freelancers, Motion designers, cinematographers, Forex Traders, photographers, who can’t afford high-cost courses, and other resources.

File Name:The Gnomon Workshop – Creating a Hero Weapon for Games
Content Source:https://thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games
Genre / Category:Drawing & Painting
File Size :7.4 GB
Publisher:thegnomonworkshop
Updated and Published:July 05, 2024
Product Details

Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes. The final stage of this 6.5-hour workshop covers the creation of believable, detailed materials from scratch. Tom guides you through using projected alphas and hand-painted scratchwork to elevate the final look of your weapon or prop, ensuring a polished and professional result. To wrap up, we takes some time to create beautiful renders in Marmoset Toolbag, helping you to craft stunning portfolio pieces that showcase your work at its best. While this 6.5-hour workshop uses various add-ons for Blender, students can still follow along using vanilla settings. The knowledge and techniques are all easily accessible for all experience levels and can be used in other modeling applications, too. Tom has provided his Marmoset Toolbag presentation scene, Substance file, and PureRef image board for subscribers to enjoy as downloadable project files.

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