| File Name: | Splashsurf Studio v1.0.1 |
| Content Source: | N/A |
| Genre / Category: | Plug-ins |
| File Size : | 2MB |
| Publisher: | N/A |
| Updated and Published: | December 22, 2025 |
Bring the power of high-performance surface reconstruction directly into your 3D viewport with Splashsurf Studio v1.0.1. Specifically engineered for Blender 4.5 through 5.0, this add-on bridges the gap between raw particle data and production-ready fluid surfaces. Whether you are working with large-scale ocean simulations or intricate macro splashes, Splashsurf Studio eliminates the tedious “bake-and-wait” cycle, allowing you to visualize and refine your fluid meshes with unprecedented speed.
Real-Time Surface Reconstruction
The core of Splashsurf Studio is its ability to perform real-time meshing. By leveraging the robust pySplashsurf Python library—a high-performance wrapper for the acclaimed splashsurf tool—the add-on converts particle clouds into smooth, manifold surfaces in a fraction of the time required by traditional methods.
Key Features and Performance
- Dual-Engine Integration: Built on a Rust-based backend for maximum computational efficiency, ensuring your CPU cycles are spent on geometry, not overhead.
- Dynamic Topology: The add-on handles changing particle counts and complex topologies effortlessly, producing flicker-free meshes suitable for high-end rendering.
- Seamless Blender Integration: Designed for the modern Blender era, it utilizes the latest API enhancements in versions 4.5+ to ensure stability and UI responsiveness.
- Adaptive Resolution: Fine-tune your mesh density on the fly. Use low-resolution proxies for layout and animation timing, then scale up to high-fidelity surfaces for final renders with a single click.
Built for Professionals
Splashsurf Studio isn’t just a wrapper; it’s a dedicated workspace for fluid artists. It bypasses the limitations of standard metaballs, offering advanced control over smoothing kernels, particle radii, and hole-filling algorithms. Because it is based on the industry-standard splashsurf library, you get mathematically consistent results that are ready for advanced shading and displacement.
Compatibility
- Host: Blender 4.5, 4.6, and 5.0 (Alpha/Beta/Stable).
- Backend: Requires pySplashsurf (automated installation options included).
- Data Types: Compatible with standard Blender particle systems, Geometry Nodes point clouds, and imported .Alembic/.BGEO sequences.
DOWNLOAD LINK: Splashsurf Studio v1.0.1
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