| File Name: | Character Design in Houdini |
| Content Source: | https://www.rohandalvi.net/character |
| Genre / Category: | 3D Tutorials |
| File Size : | 7.6 GB |
| Publisher: | rohandalvi |
| Updated and Published: | November 29, 2025 |
The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.
Content Details – 23 Video Chapters (with Audio)
Duration – 6 hours 25 minutes
lesson plan
Modeling
- Daz to Houdini – Import the character model from Daz into Houdini via FBX and setup a highres version using point deform.
- Shirt – Start modeling the clothing for the character
- Shirt Cloth – Add cloth to the lower half of the shirt using vellum
- Gloves – Model gloves using the vellum brush
- Shoulder Pads – Make shoulder pads and add details using images, Trace SOP and VDB
- Cape – Add a cape to the character using vellum
- Shirt Pattern – Adding ornate designs to the shirt using Particles
- Cloth Pattern – Adding designs to the lower cloth using particles and attaching it to the simulation via a UV deformer
- Pant Pattern – Making a design on the pant via shortest path and VDB
- Belt – Modeling and detailing belt for the character
- Eyebrows – Making eyebrows using hair generate and painted attributes
- Long Hair – Making the character’s hairstyle via guide groom and hair generate.
- Shaved Hair – Build the other half of the character’s hairstyle
- Earring – Making a simple earring for the character
Rendering
- Solaris Setup – Setting up groups for material assignment and importing the model into Solaris. Also setting up the basic lighting
- Material Setup – Applying Basic materials to all the groups and setting a simple look for the character
- SSS setup – Setting up the basic Skin shader
- Cloth shaders – Making textures in Substance Sampler and Adding the textures to the various cloth shaders to finalize the look
- Wrinkles – Adding wrinkles to the cape using a point vop
- Skin Texture – Building the final skin texture in Substance painter and making the final shader in Houdini
- Hair Shader – Adding a colored gradient to the hair using attributes
- Eye shader – Applying textures to the eyes
- Final Thoughts – Looking at AOV setup and color grading in Photoshop

DOWNLOAD LINK: Character Design in Houdini
Rohan_Dalvi_Character_design_in_Houdini_combined.part1.rar – 3.0 GB
Rohan_Dalvi_Character_design_in_Houdini_combined.part2.rar – 3.0 GB
Rohan_Dalvi_Character_design_in_Houdini_combined.part3.rar – 1.6 GB
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