| File Name: | RASCAL Skinned Mesh Collider |
| Content Source: | https://assetstore.unity.com/packages/tools/physics/rascal-skinned-mesh-collider-134833 |
| Genre / Category: | Game Assets |
| File Size : | 1.6 MB |
| Publisher: | Bolt-Scripts |
| Updated and Published: | September 28, 2025 |
Features:
- Generate bone-based mesh colliders for your skinned mesh(es)
- A method of asynchronously updating the colliders with a set CPU time budget for stable performance
- Large portions of the most expensive aspects can be multi-threaded on newer Unity versions
- Get Accurate mesh UV’s from collision and raycasts
- System for applying physics materials based on mesh, material, or bone transform
- Exclude vertices from colliders by use of exclusion texture map
- Can split colliders by mesh material for applying physics materials to individual materials or excluding certain materials from collision
- Ability to use convex colliders
- Custom easy to use inspector window
- All variables in inspector have clear tooltips
- Detailed example scenes provided for your convenience
- Full source code available for modification or extension
DOWNLOAD LINK: RASCAL Skinned Mesh Collider v1.4
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