File Name: | Artistic Anatomy – Daniel Crossland |
Content Source: | https://www.mold3dacademy.com/artistic-anatomy.html |
Genre / Category: | 3D Tutorials |
File Size : | 5.7 GB |
Publisher: | mold3dacademy |
Updated and Published: | August 28, 2025 |
A good 3D sculptor can make viewers and critics question whether the work was produced traditionally or digitally. Anatomy is an essential part of good sculpture and for all 3D artists wishing to excel in their craft. In this comprehensive online course, 3D modeling expert Daniel Crossland will expand your understanding of human anatomy and physiology. This 8 week course teaches anatomy in a way that is clear, concise and easy to digest. In hands-on projects, you will also learn how to translate this knowledge into 3D forms. Take your sculptures to the next level of realism and appeal by adding accuracy and expression to your work.
What You’ll Learn
- Skeletal bones and landmarks and functions.
- Origin and insertion points.
- Understand the form and function of major anatomical structures.
- Understanding application to your sculpting through ZBrush.
- Major anatomical terminology.
- Understand the roles of the major muscle groups.
- Understand how to use sculpting techniques to support muscle flow.
- Common sticking points.
- Form and tension.
- Appeal.
- Anatomy in history.
- Master copying.
- Sculpt refinement / polish.
- Planes of the body.
- Primary blocking.
- Secondary detail.
Lesson Plan Lecture 1: Understand the general proportions of the male and female form, also looking over the skeletal system and defining bony landmarks.Lecture 2: Sculpting the anatomy of the arm/ defining muscles/ Muscles of the upper arm / Muscles of the forearm.Lecture 3: Sculpting the anatomy of the chest and abdominal region.Lecture 4: Sculpting the major anatomy of the back / muscles of the upper back / muscles of the lower back.Lecture 5: Sculpting the anatomy of the lower body / hip / groin / glute regions.Lecture 6: Sculpting the anatomy of the leg / upper leg / lower leg / gesture and rhythms.Lecture 7: Sculpting the anatomy of human hands and feet looking into structure and gesture to give your models a stronger more grounded feel. Lecture 8: Sculpting the human head and neck, looking into major facial muscles groups, eye placement. | |
Who should take this class?
- 3D artists who want to finally get a grasp on learning human anatomy.
- 3D Modelers who want to improve their ability to sculpt the human form.
- Learning the foundations to take your figurative art to the next level of realism.
- Overall improving your anatomy skills.
What you need
- ZBrush Software
- High Speed Internet Connection

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