| File Name: | Introduction to Interior Visualization with Redshift and Cinema 4d |
| Content Source: | https://mographplus.gumroad.com/l/ogzap |
| Genre / Category: | 3D Tutorials |
| File Size : | 2.8 GB |
| Publisher: | gumroad |
| Updated and Published: | November 24, 2025 |
First, you learn how to work with references and how to look at and analyze them, then we start setting up our lights and compare different lighting setups and techniques until we have the most optimized and realistic interior lighting.
Next we learn how essential it is to have a secondary lighting setup for the look dev process; this secondary lighting setup will help us to have a near real-time shader development process without having to suffer the longer render times that comes with difficult interior shots.
Not only you learn the how part of the lighting process but the why part as well, basically why we do what we do, and this would definitely help you in your own projects.
Then we start working on our shaders, we create more than 60 shaders, all kinds of materials, plaster, marble, fabric, wood, plastic, metal, paint, rubber, glass, translucent plastic, parquet, plants, leaves, soil, clay and much more ….
We also talk about more advanced shading techniques like randomizing textures, colors and materials per geometry, this technique could be very useful in complex scenes when you want to avoid repetition when applying the same material to multiple objects, or have very specific and customizable control over the colors and attributes of a set of objects that have the same material.
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