File Name: | Mobile Pedestrian System |
Content Source: | https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706 |
Genre / Category: | Game Assets |
File Size : | 95.1 MB |
Publisher: | Gley |
Updated and Published: | July 23, 2025 |
This package is included in the Urban Traffic & Pedestrian System. Check it out!
Key Features:
- Waypoint-based pedestrian system.
- Uses a grid system, allowing it to be used in any scene dimension without performance issues.
- Movement is made using Apply Root Motion from the character animator.
- Support for any humanoid characters.
- Support for any animations.
- Easy to create and integrate custom behaviours.
- Support for traffic lights and no traffic lights street crossings.
- Independent crossing component for integrating with existing vehicle systems.
- Seamless integration with the Mobile Traffic System.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
- Basic static and dynamic obstacle avoidance.
- Pedestrian types – assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
- Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
DOWNLOAD LINK: Mobile Pedestrian System v1.1.4
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