| File Name: | FPS First Person Shooter Framework (SKG Shooter Framework V2) |
| Content Source: | https://www.fab.com/listings/dbed40cd-4529-455a-aab0-b1b353fb0180 |
| Genre / Category: | Game Assets |
| File Size : | 2.2 GB |
| Publisher: | Sneaky Kitty Game Dev |
| Updated and Published: | August 26, 2025 |
Performance was a huge focus with all the new systems. Unlike a few popular kits on the marketplace that use blueprint, run everything on the game thread, and/or use multicasts for nearly everything replication, mine utilizes the push model for replication, uses worker threads where viable, and does not have the additional overhead of blueprint.
Multiplayer:
Replication is something I have quite a bit of experience in and optimizing. At the core this system fully utilizes the push model to improve server performance over the default unreal implementation. Potentially large arrays utilize the fast array serializer to reduce the amount of data sent across the network when they change. Where applicable, variables are compressed into bytes before being sent and then uncompressed locally when received. Each class comes with a bAutoCallForceNetUpdate option and when it is set to true, upon the server marking a variable as dirty it will force net update and flush net dormancy. This allows you to have a very low NetUpdateFrequency set and still have a responsive replicated system.
DOWNLOAD LINK: FPS First Person Shooter Framework (SKG Shooter Framework V2) v1.4.0 [5.6]
FPS_First_Person_Shooter_Framework_SKG_Shooter_Framework_V2_v1.4.0_5.6_.part1.rar – 1000.0 MB
FPS_First_Person_Shooter_Framework_SKG_Shooter_Framework_V2_v1.4.0_5.6_.part2.rar – 1000.0 MB
FPS_First_Person_Shooter_Framework_SKG_Shooter_Framework_V2_v1.4.0_5.6_.part3.rar – 201.5 MB
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